五月综合激情婷婷六月,日韩欧美国产一区不卡,他扒开我内裤强吻我下面视频 ,无套内射无矿码免费看黄,天天躁,日日躁,狠狠躁

新聞動態(tài)

Python實現(xiàn)24點小游戲

發(fā)布日期:2022-01-01 07:36 | 文章來源:腳本之家

本文實例為大家分享了Python實現(xiàn)24點小游戲的具體代碼,供大家參考,具體內(nèi)容如下

玩法:通過加減乘除操作,小學(xué)生都沒問題的。

源碼分享:

import os
import sys
import pygame
from cfg import *
from modules import *
from fractions import Fraction
 
 
'''檢查控件是否被點擊'''
def checkClicked(group, mouse_pos, group_type='NUMBER'):
 selected = []
 # 數(shù)字卡片/運算符卡片
 if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
  max_selected = 2 if group_type == GROUPTYPES[0] else 1
  num_selected = 0
  for each in group:
num_selected += int(each.is_selected)
  for each in group:
if each.rect.collidepoint(mouse_pos):
 if each.is_selected:
  each.is_selected = not each.is_selected
  num_selected -= 1
  each.select_order = None
 else:
  if num_selected < max_selected:each.is_selected = not each.is_selectednum_selected += 1each.select_order = str(num_selected)
if each.is_selected:
 selected.append(each.attribute)
 # 按鈕卡片
 elif group_type == GROUPTYPES[2]:
  for each in group:
if each.rect.collidepoint(mouse_pos):
 each.is_selected = True
 selected.append(each.attribute)
 # 拋出異常
 else:
  raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))
 return selected
 
 
'''獲取數(shù)字精靈組'''
def getNumberSpritesGroup(numbers):
 number_sprites_group = pygame.sprite.Group()
 for idx, number in enumerate(numbers):
  args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))
  number_sprites_group.add(Card(*args))
 return number_sprites_group
 
 
'''獲取運算符精靈組'''
def getOperatorSpritesGroup(operators):
 operator_sprites_group = pygame.sprite.Group()
 for idx, operator in enumerate(operators):
  args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))
  operator_sprites_group.add(Card(*args))
 return operator_sprites_group
 
 
'''獲取按鈕精靈組'''
def getButtonSpritesGroup(buttons):
 button_sprites_group = pygame.sprite.Group()
 for idx, button in enumerate(buttons):
  args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))
  button_sprites_group.add(Button(*args))
 return button_sprites_group
 
 
'''計算'''
def calculate(number1, number2, operator):
 operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}
 try:
  result = str(eval(number1+operator_map[operator]+number2))
  return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
 except:
  return None
 
 
'''在屏幕上顯示信息'''
def showInfo(text, screen):
 rect = pygame.Rect(200, 180, 400, 200)
 pygame.draw.rect(screen, PAPAYAWHIP, rect)
 font = pygame.font.Font(FONTPATH, 40)
 text_render = font.render(text, True, BLACK)
 font_size = font.size(text)
 screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))
 
 
'''主函數(shù)'''
def main():
 # 初始化, 導(dǎo)入必要的游戲素材
 pygame.init()
 pygame.mixer.init()
 screen = pygame.display.set_mode(SCREENSIZE)
 pygame.display.set_caption('24 point —— 九歌')
 win_sound = pygame.mixer.Sound(AUDIOWINPATH)
 lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
 warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
 pygame.mixer.music.load(BGMPATH)
 pygame.mixer.music.play(-1, 0.0)
 # 24點游戲生成器
 game24_gen = game24Generator()
 game24_gen.generate()
 # 精靈組
 # --數(shù)字
 number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
 # --運算符
 operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
 # --按鈕
 button_sprites_group = getButtonSpritesGroup(BUTTONS)
 # 游戲主循環(huán)
 clock = pygame.time.Clock()
 selected_numbers = []
 selected_operators = []
 selected_buttons = []
 is_win = False
 while True:
  for event in pygame.event.get():
if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit(-1)
elif event.type == pygame.MOUSEBUTTONUP:
 mouse_pos = pygame.mouse.get_pos()
 selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
 selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
 selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
  screen.fill(AZURE)
  # 更新數(shù)字
  if len(selected_numbers) == 2 and len(selected_operators) == 1:
noselected_numbers = []
for each in number_sprites_group:
 if each.is_selected:
  if each.select_order == '1':selected_number1 = each.attribute
  elif each.select_order == '2':selected_number2 = each.attribute
  else:raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
 else:
  noselected_numbers.append(each.attribute)
 each.is_selected = False
for each in operator_sprites_group:
 each.is_selected = False
result = calculate(selected_number1, selected_number2, *selected_operators)
if result is not None:
 game24_gen.numbers_now = noselected_numbers + [result]
 is_win = game24_gen.check()
 if is_win:
  win_sound.play()
 if not is_win and len(game24_gen.numbers_now) == 1:
  lose_sound.play()
else:
 warn_sound.play()
selected_numbers = []
selected_operators = []
number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
  # 精靈都畫到screen上
  for each in number_sprites_group:
each.draw(screen, pygame.mouse.get_pos())
  for each in operator_sprites_group:
each.draw(screen, pygame.mouse.get_pos())
  for each in button_sprites_group:
if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
 is_win = False
if selected_buttons and each.attribute == selected_buttons[0]:
 each.is_selected = False
 number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
 selected_buttons = []
each.draw(screen, pygame.mouse.get_pos())
  # 游戲勝利
  if is_win:
showInfo('Congratulations', screen)
  # 游戲失敗
  if not is_win and len(game24_gen.numbers_now) == 1:
showInfo('Game Over', screen)
  pygame.display.flip()
  clock.tick(30)
 
 
'''run'''
if __name__ == '__main__':
 main()

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持本站。

版權(quán)聲明:本站文章來源標注為YINGSOO的內(nèi)容版權(quán)均為本站所有,歡迎引用、轉(zhuǎn)載,請保持原文完整并注明來源及原文鏈接。禁止復(fù)制或仿造本網(wǎng)站,禁止在非maisonbaluchon.cn所屬的服務(wù)器上建立鏡像,否則將依法追究法律責(zé)任。本站部分內(nèi)容來源于網(wǎng)友推薦、互聯(lián)網(wǎng)收集整理而來,僅供學(xué)習(xí)參考,不代表本站立場,如有內(nèi)容涉嫌侵權(quán),請聯(lián)系alex-e#qq.com處理。

相關(guān)文章

實時開通

自選配置、實時開通

免備案

全球線路精選!

全天候客戶服務(wù)

7x24全年不間斷在線

專屬顧問服務(wù)

1對1客戶咨詢顧問

在線
客服

在線客服:7*24小時在線

客服
熱線

400-630-3752
7*24小時客服服務(wù)熱線

關(guān)注
微信

關(guān)注官方微信
頂部